Nintendo ds emulators games
I'm going to make my own DS emulator, somehow, one day." In the emulation community, when someone complains about a particular emulator, sometimes the snide response is "Well, it's open-source. It was then that I decided "You know what, whatever. I tried ( somewhat successfully) to hack hi-res support myself, and I fiddled around with hacks to add scaling filters on the Linux version, but it wasn't quite enough for me. The only choice I had was some blurry mess called bilinear filtering, or blocky nearest-neighbor scaling.įor 2D games, I could deal with it, but 3D games looked terrible to me.
![nintendo ds emulators games nintendo ds emulators games](https://www.meetrv.com/wp-content/uploads/2018/09/Nintendo-DS-Emulator-For-Android-to-Play-NDS-Games.png)
In those days, rendering 3D DS games at high resolutions was not a thing, and the Linux versions of Desmume didn't have any decent scaling filters like HQx (and certainly not xBR, since that hadn't been developed yet). I found Desmume an acceptable experience, but there was something missing, namely graphical fidelity. Back then, my interest in playing emulators picked up again, and I really wanted to play some of my DS games on a bigger screen. In fact, programming my own emulator never seriously crossed my mind until around 2010 when I was finishing up college.
![nintendo ds emulators games nintendo ds emulators games](https://retrododo.com/wp-content/uploads/2021/04/Best-Nintendo-3DS-Emulators-PC-Android-Mac-Windows.jpg)
However, until a few years ago, I had always been an end-user of emulation, a "player" rather than a programmer. In my mind, there was no doubt that it would always be a big part of my gaming lifestyle. I absolutely loved playing my favorite games on my computer. I've been into emulation for a long time now, ever since my friends introduced me to it around 2001.